Here are some more posts I have written for the RPG site Stargazer’s World.
Category Archives: Games
A Return To Roots; NBA JAM: On Fire Edition
NBA JAM: On Fire Edition, is a return to the video game franchise’s roots. Drawing from the things that made the original games so great and what EA should have done from the start with last years release.
I was so excited last year when EA released an updated version of one of my favorite games of all time. NBA JAM was released for the current generation on consoles about this time last year. Like an eager gamer, I rushed out to the store to pick up my own copy on release day and jammed it into my Playstation 3 (PS3) so fast that I barely realized that I was missing work to play it.
As you can tell I was pretty excited to play this game. I have owned a PS3 for some time and have a dozen or so games, but there are only two I play on a regular basis. ‘Top Gun‘, and the latest ‘Mortal Kombat‘, which is a remake of the same game with the same title from the 90s, that focused a lot of bringing back all the elements of the original ’Mortal Komabat’ game that fans like. So, you might say I am picky about the games I play.
I played NBA JAM for all of two hours after I got it. Since than it has sat quietly in the plastic box I bought in on the shelf next to my TV with my other video games. This new NBA JAM wonderfully maintained the arcade look the game has always had since it was released in the 90s, but that is the only good thing I can say about that game. The rest of my hopes and dreams for this game came crashing down like a bricked shot at the NBA finals.
NBA JAM lacked just about everything that made the original games so much fun to play. Things like the ability to control whoever on your team has the ball, fouling people in mid air just so you can steal the ball from them and an ‘On Fire’ mode that made you next to invincible on the court.
The programmers at EA made the mistake of spending their time creating “Half Court” games. Building an A.I. to play against that would leave Deep Blue scratching his brain, and mother fucking boss battles.
Really? Boss Battles, EA? What the hell are you thinking? This is a basketball game you morons, not fucking ‘Super Mario Brothers’. And to think I played fifty bucks for this damn “game”.
For the next few weeks while the game sat back on my shelf I was checking the message boards of EA, filing my complaints along with those others who also were outraged that the game missed its mark by so damn much. I found myself hoping that EA would provide a beacon of hope to all the thousands of fans by releasing an apology. Then release updates to the game so that it would be playable. But soon those weeks turned into months, which turned into, well fuck, this thing is never going to get played again.
Than this year while I was at PAX Prime, hope shined down on me when I saw the smallest booth on the show floor displaying ‘NBA JAM On Fire Edition’. It would be released on October 4th 2011. I eagerly went up to the kid manning the booth and asked “So did EA fix all the fuck ups of last years release”. The kid, having memorized the appropriate response to this question earlier in the day, responded with “I was not aware of any things needed to be fixed from last year’s game sir, but this on fire edition coming out in October will have over one thousand gameplay improvements.”
I didn’t get a chance to grill the kid manning the booth any longer because PAX being what PAX is, I was late for a PAX talk. I had to hurry away and did not get a chance to revisit the booth before PAX ended. I did find myself thinking a lot about if I should get this updated NBA JAM game or not.
Well like a gullible child taking free candy from a guy in a windowless van, I picked up NBA JAM On Fire Edition as a digital download for fifteen bucks. So, this time if I get screwed over by the same gaming company it wont hurt as much. I hope.
NBA JAM On Fire Edition clames among its one thousand game play improvements:
- Stripped out all boss battles
- Removed Half-court games
- Swap or tag play that allows the player to swap control of who they are controlling on their team during game play
To me, all of these “gameplay improvements” could have been addressed with a simple update to the original game of last year. Then at least I would not have felt like I just handed fifty bucks to EA supporting a shitty game. But no. This whole video and AE’s stance has been ‘implementing game improvements” and not “oh we fucked up, we are so sorry. We are going to make this better, we promise”. I don’t know why they have such a hard time admitting they screwed this up. There is nothing wrong with admitting you screwed up. It shows the fans that you care and that you can learn from your mistakes. But no. That is not what is happening here. They are playing it off like the game was perfect and now they are making it better.
Well, I have now had some time to actually play NBA JAM: On Fire Edition and here is what I think.
This game is pretty damn good. Once you get used to the controls the game play feels a lot like how it used to be back when I had it on the SNES. Complete with full control of both players (albeit, it can be sluggish switching players on defense), fouling people in mid air, and a strong ‘On Fire’ mode.
I see myself playing this game solid for a few months and inviting friends over to play it with me even though there is an online component to the game. I am not disappointed in this release, but if EA ever wants to apologies for the last one I bought, I will be waiting.
PAX Prime 2011
August 26th through the 28th Hannah, Lyle, and myself where at the Penny Arcade Expo (PAX) in Seattle. We all had a really great time and are already talking about going again next year.
Some of the highlights of our trip for us where:
- Keynote
- The Penny Arcade Q&A session
- The Wil Wheaton Awesome Hour
- Draw A Comic Panel
- Dungeon Master Panel
- The Acquisitions Inc Dungeon & Dragons Game
- Star Wars Old Republic Panel
- Omegathon
- PAX had a live band space. You could get up and play an instrument. I played the drums.
- League of Legends Booth
- League of Legends Booth
- Dungeons & Dragons
- Waiting for the Dungeon Masters Panel to start
License Plate Punch
My wife and I play this little game whenever we go out called the ‘License Plate Punch’ game. I am sure this game goes by other names through out the verse, but this is what we call it here. I think I started playing it with her shortly after moving to Alaska. I remember seeing a Hawaiian license plate in town and thinking to myself that getting a car from Hawaii to Juneau can’t be the easiest thing in the world to do. I was reminded of playing the ‘License Plate Punch’ game with my friends back in Washington state so when I saw it I reached over and punched my wife on the shoulder. It was not a hard punch mind you. Not the kind that Ralph Kramden would threaten Alice with that would send her to the moon. No, this was more of a tap on the shoulder than punch.
My wife quickly picked up on the simple rules. You see an out of state license plate while driving around and you gently punch the person next to you.
That was all fine and good, but now the problem is my wife keeps making additions to the rules without telling me. Its become a game for me just to figure out what these new rules are since the only way I find out about them is by getting punched. Just recently I learned that I can get punched via cell phone text message. Who knew?
I have figured out some of these new rules. They are:
- You can get punched if the other person sees an instate plate, but only once a day.
- You no longer need to be in the car to get punched.
- If the car just happens to be really cool you will get punched.
- You can now get punch via cell phone.
Dungeons & Dragons Documentary
I found this video over at Wil Wheaton’s website. It’s a short video that talks about Dungeons & Dragons and the people who play it. Which reminds me, I need to get to work on Saturdays game!
More Stargazer’s World Posts
Some Posts I Wrote For DiceMonkey.net
Some More Posts I Wrote For Stargazer’s World
Here is another list of posts I have recently written for Stargazer’s World.
- Guillotine
- Free Stuff Friday: Mad Irishman Productions
- Free Stuff Friday: DinoPirates of Ninja Island
- Death & Traps
- Free Stuff Friday: DC Adventures Hero’s Handbook Errata
- Pandemic
- Zombies!!!
- Free Stuff Friday: Mutants & Masterminds Character Sheets
- Free Stuff Friday: Oldschool Hack
- Free Stuff Friday: Saturday Night Delves #1: Revenge of the Iron Lich
More Stargazer’s Posts
Some More Stargazer’s Posts I have written.
- Mouse Guard RPG Box Set
- PAX Celebrity Dungeons & Dragons
- Free Stuff Friday: A Death Certificate
- Zombie Dice
- Free Stuff Friday: Dungeons & Dragons Essentials Character Sheet
- Free Stuff Friday: Dungeon Master’s Battle Screen
- The Penny Arcade Expo
- Free Stuff Friday: Synapse
- Free Stuff Friday: Incompetech Graph Paper
- My Modivation for Writing an Adventure
- Dungeons & Dragons Red Box Review
- D&D Essentials “Red Box” Unboxing
PAX Prime 2010 – Day 3
Waking up on the last day of PAX was slow and painful for not only myself, but for Hannah as well. I pulled myself out of bed and lazily stood up. That’s when I realized it was the damn hotel bed that had been sucking the life out of me each morning. The bed was to soft that you just melted into it. When you tried to get up in the morning it was like trying to pull yourself out of a quick sand pit. We took a shower and tried to wash away the groggy and stiffness we felt.
Today Hannah, Lyle and myself planned to meet up and spend most of the day in the Expo Hall checking out all the games we didn’t have a chance to check out before. The highlight for me was playing the new Mortal Kombat. Granted, I did not get a chance to see every game in the hall or play every game in the hall but out of the ones I did, Mortal Kombat stuck out as a favorite for me. This game feels more like MK 1 and MK 2 in it’s play and brutality. I understand it is also going to have a mature rating which will make fans of the game think that the game developers are finally starting to listen after 10 years.
Another game I was excited to see was Portal 2. The game was closed off behind walls and the only way to play it was to wait in an hour and a half. So though I did not get to play it I was excited to see that the game had a presence their.
I was so excited to try the demo for Duke Nukem forever. I quickly learned however, that the line for the demo was 2 hours long. I had waited in lines the last two days and I was done with it. So I did not wait to play the Duke Nukem Demo. I texted my friend Alex about this when I learned how long the line was.
Youseph: The line for Duke Nukem is 2 hours long.
Alex: It could be argued that, that line is 15 years long ;)
Youseph: Haha, to true!
Hannah found ‘Kirby’s Epic Yarn’ and played the demo for a while. Lyle enjoyed several Lord of the Rings game demos going on and all of us played a hand full of indie games. Hannah really enjoyed one that will be coming out soon called Swarm.
Not to think we where all about computer and console games on our last day at PAX we spent some time at the Chessex booth buying dice (where the frack where you GAME SCIENCE!) and visiting the hand full of venders that had RPG merchandise to offer.
We ended the day and PAX by attending Omegathon at Benaroya Hall. Omegathong is a weekend long tournament of randomly selected attendees competing for a grand prize. The final round makes up the show’s closing ceremony, past games for the final round have included Tetris, Pong, Halo 3, and Skee ball. This years final round was the OmegaClaw. You should have heard the audience explode when this thing was reveled on stage.
At the end of the Omegathon the three of us had dinner one last time. We said our guy byes to Lyle suggested we do this again next year.






































































































































